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GAMIFICATION

6 posts
  • Food
  • GAMIFICATION
  • STARTER
  • Technology

IT’S FINGER CLICKING GOOD

  • October 27, 2021
  • Rick van Bommel
Untitled Design (5) - Science of the Time
WHAT IT IS? Have you ever stressed about keeping your fried chicken warm while simultaneously trying to play a videogame? Well, worry no more, the messiah has arrived! In the heat…
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  • Digital Communication
  • Education
  • GAMIFICATION
  • Millennials/Generation Z
  • STARTER

The future of education according Millennials and Generation Zers.

  • November 17, 2020
  • Thars Labee
Why do we still hold graduation ceremonies the same our parents and grandparents did over 50 years ago? Why hasn’t the education system and work sector changed? It is not…
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2 - Science of the Time
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  • Entertainment
  • EXPERT
  • Fitness
  • GAMIFICATION
  • INVOLVE & ENGAGE
  • Millennials/Generation Z

ENGAGE ME OR ENRAGE ME: GAMIFICATION WILL RUN THE WORLD

  • September 29, 2020
  • Carl Rohde
During the last decade we all got Netflix-ed. Now we will get gamified. Don’t think ‘only’ games. Think the gamification of our whole lifeworld. Netflix already considers gaming a bigger…
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Untitled Design(2) - Science of the Time
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  • EXPERIENCE ECONOMY
  • Fitness
  • GAMIFICATION
  • Leisure
  • STARTER
  • Technology

DOING SQUATS IN A VR FOREST

  • June 25, 2020
  • Kelly van Gemert
Imagine doing squats at the Grand Canyon or dancing under a waterfall…in the comfort of your own home. The release of an innovative virtual reality fitness game might come in…
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Erna Split Immerse Emerge - Science of the Time
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  • ARTIFICIAL INTELLIGENCE
  • Cool-Tech
  • Digital Communication
  • Entertainment
  • Gadgets
  • GAMIFICATION
  • Human Movement
  • META/VR
  • Technology

SPORTS WILL NEVER BE THE SAME

  • May 28, 2020
  • Floor Leijten
‘’go inside the black box and come out leaner, stronger, faster, and more fit than ever before’’.  (Black Box, 2020)  Sounds like a dream right? WHAT IT IS? Black Box…
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(Digital technology face artificial intelligence Free Vector, 2019)
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  • Cool-Tech
  • Digital Communication
  • Education
  • GAMIFICATION
  • HUMAN/MACHINE INTERACTION
  • META/VR
  • Technology
  • Work
  • Work

HUMAN SKILLS POWERED BY TECHNOLOGY

  • May 15, 2020
  • Melissa Claerhoudt
WHAT IT IS? Being the best employee with the best skills in an uncertain time sounds good doesn’t it? The company Talespin wants to help you with this, because on…
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