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Engage & Involve

27 posts
  • All generations
  • Engage & Involve
  • Give Me Narratives
  • Japan
  • Localiscious
  • Purpose
  • Restaurants

Restaurant of Mistaken Orders

  • December 31, 2022
  • Mihaela Angelova
What is the problem? Dementia is an illness wildly misunderstood. People tend to believe those who have dementia can not do much by themselves, and the condition often leaves them…
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  • Engage & Involve
  • North America
  • Other
  • Stress Generation

988 – More Than Just A Number

  • December 28, 2022
  • Julius Tami
”Are you in a health emergency or serious danger? If you live in the European Union, please dial 112. If you live in the United States of America, please dial…
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  • Engage & Involve
  • Other
  • Stress Generation
  • The New Social

You’re in safe arms

  • December 22, 2022
  • Shirin Bhalchandra Pedhambkar
What is it? Are you sick of cuddling your pillow on bad days? Touch is one of the most important parts of our lives. Therefore, touch deprivation could eventually cause anxiety, depression, aggression, stress,…
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  • Emotional Intelligence (empathy)
  • Engage & Involve
  • INTERCULTURALDIFFERENCES
  • NICHETARGETGROUPS
  • Silver
  • Touch Points

In Memoriam

  • December 11, 2022
  • Mihaela Angelova
What is it? In Memoriam is a two-part home system designed by Ony Yan. Its purpose is to detect a death in a house where someone lives alone. Then it…
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  • Emotional Intelligence (empathy)
  • Engage & Involve
  • Hotels

SHARING BRAINPOWER IS IN. SPLENDID ISOLATION IS OUT. | DATA DRIVEN INVESTOR

  • April 14, 2021
  • Carl Rohde
CONNECT YOUR CAREER WITH THE COLLABORATIVE ECO-SYSTEMS OF THE FUTURE: IT’S FIT OR FAIL! Once upon a time, especially in the West, the idea took hold that the most exciting innovations…
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  • Engage & Involve
  • Gamification

ENGAGE ME OR ENRAGE ME: GAMIFICATION WILL RUN THE WORLD

  • September 29, 2020
  • Carl Rohde
During the last decade we all got Netflix-ed. Now we will get gamified. Don’t think ‘only’ games. Think the gamification of our whole lifeworld. Netflix already considers gaming a bigger…
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  • Engage & Involve

THE ETHICS OF INFLUENCING DURING THE COVID-19 CRISIS

  • May 1, 2020
  • Luca Fischer
COVID-19 has changed our day-to-day lives, careers and entire industries. Influencers were no exception. They have lost a (large) proportion of their income, companies suspended their collaborations and sponsorships, and…
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