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Science of the Time
Science of the Time
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Posts by tag

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7 posts
  • Digital Communication
  • Food
  • Marketing
  • Millennials/Generation Z
  • Social Media
  • STARTER

CHALLENGE FOR FREE ADVERTISING

  • May 3, 2021
  • Luna Puerta Gómez
What is it? We live in a society that basically follows a ‘if it is not on social media, it does not exist’ model. The company Chipotle knows this, as a…
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  • Digital Communication
  • Food
  • Hospitality
  • Millennials
  • STARTER

YOU’LL NEVER EAT ALONE

  • April 13, 2021
  • José María Guillén Ruiz
What is it? The way in which millennials make contact between themsleves is different from previous generations. Digital natives find it natural to date a person they just met on a…
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  • Hospitality
  • News
  • STARTER
  • Technology

UN-BLOCKCHAIN

  • March 22, 2021
  • Aria Farah
What is it? Think of blockchain as a ‘new internet for the travel industry’. Where we once thought the internet would be a fad, we are all now incredibly reliant on…
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  • Covid-19
  • Culture
  • Millennials/Generation Z
  • PROFESSIONAL
  • Sex
  • Work

THE SEX WORK REVOLUTION

  • March 10, 2021
  • Luca Fischer
It’s the oldest job in the world — yet it’s considered a hateful and fallen choice of work: prostitution. The chances of you wishing to be in this profession when you were…
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  • DDI
  • Digital Communication
  • EXPERT
  • Marketing
  • Millennials/Generation Z
  • Social Media

MARKETING’S NEW DYNAMITE: KOREAN POP GROUP BTS LEADS THE WAY | DATA DRIVEN INVESTOR

  • February 3, 2021
  • Carl Rohde
When it comes to digital marketing and communication the eminently powerful guidelines are: Engage & Involve. For all the right reasons. Consider 20 th-century marketing and communication. When people wanted…
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  • Entertainment
  • EXPERT
  • Fitness
  • GAMIFICATION
  • INVOLVE & ENGAGE
  • Millennials/Generation Z

ENGAGE ME OR ENRAGE ME: GAMIFICATION WILL RUN THE WORLD

  • September 29, 2020
  • Carl Rohde
During the last decade we all got Netflix-ed. Now we will get gamified. Don’t think ‘only’ games. Think the gamification of our whole lifeworld. Netflix already considers gaming a bigger…
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  • Covid-19
  • Digital Communication
  • Entertainment
  • INVOLVE & ENGAGE
  • Millennials/Generation Z
  • PROFESSIONAL
  • Social Media

THE ETHICS OF INFLUENCING DURING THE COVID-19 CRISIS

  • May 1, 2020
  • Luca Fischer
COVID-19 has changed our day-to-day lives, careers and entire industries. Influencers were no exception. They have lost a (large) proportion of their income, companies suspended their collaborations and sponsorships, and…
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